Dys4ia(2012) by Anna Anthropy

Autobiographical Game

Objective

Design and code a game that tells an aspect of your own story.

Description

Every one of us has a story, a narrative that we either tell to ourselves or others, about who we are. This story can reveal a lot about our interests, values, and history.

For Assignment #7, you will design an autobiographical game. We have learned how to incorporate elements of time using the conditionals; how to create repetitions and patterns using for loops, and we have learned how to store lists of values using arrays. In the upcoming weeks we will learn about classes and objects. Think about how you would incorporate all that you have learned and will learn to design a unique game idea.

The specific details about yourself that you choose to include in your game are up to you. The tone of the game can be serious and reflective or lighthearted and whimsical. You can either follow game conventions by creating rewards and winning conditions, or follow examples of experimental or indie games that do not follow a prescriptive format (e.g. walking simulator games). What is most important is that the game reflects who you are and is intentional in terms of how you present your story.

Design Requirements

Main Character

Design a character who will serve as the protagonist of the game. This character will play a crucial role in your autobiographical game, so please take careful considerations when designing what the character is capable of and how their fears and desires manifest.

You will use classes and objects to code your character.

Beginning / Middle / End Scenes

Incorporate three scenes in your game, each representing the beginning, the middle and the end. At the end of your game, incorporate a feature so that the player can hit a button to play again.

You will use the switch statement to create scene transitions.

Mouse / Keyboard Interaction

Incorporate mouse or keyboard interaction in your game. Please don’t use more than four keys. Make it easy for the player to figure out which keys to press.

Design Constraint

Canvas Size: 600 pixel width * 400 pixel height

Production Schedule

Part 1 : Draft Proposal (DUE 10/15)

Bring a basic description of your game to Lab. Include details on who your main character is, and what is going to happen in the beginning, middle and the end.

Part 2 : Completed Proposal (DUE 10/19)

Update your draft proposal to create a thoughtful, scene-by-scene description of the character and the game. Include visual details and storyboards that show the layout of your scenes. You will present your proposal during Lecture.

Part 3: Gray-boxing (DUE 10/22)

Building on what you have learned about classes and objects from the Frogger tutorial, you will pre-determine the placement of your character and interactive targets the character can collide into along the journey to create a “gray-boxed” version of your Autobiographical Game.

This gray-boxed version of your game allows you to map out basic interactions throughout all three scenes before working out the specific visual and interactive details. Use the switch statement to create your scene-to-scene transition.

Creating a gray-boxed version of the project keeps your code organized and makes it easier to debug before you add in all the details. You can integrate features in addition to the basic “Frogger” functions, such as a score keeper, a pop-up dialogue box, or a treasure chest.

Part 4: Autobiographical Game (DUE 11/9)

Once the gray-boxed version of your game functions, complete your game with visual details. You can either draw your bitmap graphics with for loops or create illustrations that you import using image(). Test play your game with a friend or a classmate without giving them any guidance on how to play the game. You will likely learn a lot about what’s missing in your design by watching someone else play.

Be sure to include the following information on your CC Portfolio Assignment #7:

  1. Your p5 sketch (embedded iframe)
  2. Your proposal, including game description and storyboards
  3. Your assignment reflections

Submission Guidelines

Please submit your sketch to two places:

  1. Submit the sketch to the CC Lab class Canvas Assignment 7
  2. Add the sketch to your CC portfolio

Tutorials